Thank you AT&T
We used the wiring for our artful galimotos
What image best tells the story? How do you design the image?
conditions, attitudes, and behaviors support creativity, innovative thinking, and community building? What factors prevent or encourage people to take creative risks? How does collaboration expand the creative process and make the community more successful?
Students will design a logo for their industry or shop that will visually give the viewer a clue about what they offer the community.
Play Merchant Match Up Game: Match these Historic Area establishments with their appropriate signs.
Meet Felicity Merriman, a spirited nine-year-old girl who lives in Williamsburg, Virginia, in 1774, just before the Revolutionary War. She's impatient with "sitting down kinds of things," like stitchery or writing. She'd rather ride horses! That's why Felicity is so excited to hear about a new horse in town. She falls in love with the copper-colored mare and names her Penny. But Penny is owned by a cruel man who beats his animals. When Penny's life is in danger, Felicity knows she must help.
1. Students brainstorm logos they would know by sight and explain how it relates to the product. McDonald's Golden Arches, Taco Bell's Bell
2. Students investigate trades and careers in Early America by playing "Merchant Match Up" and decide what they would have liked to have done if they lived in those times.
3. Students create their logo for their service and share it with small group first. The group gives feedback using 4 point rubric. The artist then either revises work or submits it to the teacher for her input.
4. They write their historical auto biography; a scenario of their life and the critica; path they followed to achieve their dreams.